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Chloe Rosenfeld

Chloe Rosenfeld

I am Chloe Rosenfeld, an adventurer and I am known for my dexterity, and I have decided to begin hunting because I want to bring forth the return of spring for humanity~

Chloe

Chloe Rosenfeld (Fast Hero lvl 2)
Hit Dice / Hit Points 2d8 (12 hp)
Occupation Adventurer
Occ. Skills Disable Device, Climb
Abilities
STR 10 (+0)
DEX 17 (+3)
CON 11 (+0)
INT 14 (+2)
WIS 14 (+2)
CHA 13 (+1)
Speed 30 ft.
Defense 17, Melee 18 (+1 Def Martial Arts)
Flat-Footed 14
Attack Bonus +1
Attacks 1d6+2 Vibrodagger [Charged]
Skills
Balance 2
Craft [Mechanical] 1
Drive 2
Escape Artist 4
Hide 5
Know. [Tactics] 2
Move Silently 5
Pilot 1
Profession 0
Read/Write Lang. 1
Ride 1
Sleight of Hand 3
Speak Language (DE) 1
Tumble 3
Disable Device 2
Climb 2
Feats
Martial Weapons Prof.
Acrobatic
Def. Martial Arts
Simple Weapons Prof.
Dodge
Weapon Finesse (Vibrodagger)
Talents
Evasion
Possessions
Wealth Bonus +10
Vibro-dagger
Glok Single Shot
Allegiances “Return of Spring for Humanity” +3

Descriptions

Vibrodagger #

Vibrodagger : A crude imitation of the monomolecular Hertz blades from the War In Heaven, but still a deadly weapon wielded in the right hands. Uses Small Batteries.

: Whenever one gets a natural 1 in an attack roll armed with a Vibrodagger, the V-dagger will be out of batteries till the character can buy more at a town.

Martial Weapons Proficiency #

Character may use any non-exotic personal weapon or firearm without incurring a -4 untrained penalty.

Acrobatic #

The character gets a +2 bonus on all Jump checks and Tumble checks.

Defensive Martial Arts #

The character gains a +1 dodge bonus to Defense against melee attacks.

Dodge #

During the character’s action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.

Weapon Finesse #

With the selected melee weapon, the character may use their Dexterity modifier instead of his or her Strength modifier on attack rolls.

Evasion #

If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.

Item Stats #

Weapon Damage Critical Range Inc Size Purchase DC
Vibrodagger [charged] 1d6+2 18-20 10ft. (2 squares, thrown) Small 11
Vibrodagger [off]* 1d4 20 10ft. (2 squares, thrown) Small 11
Glok Single Shot 2d6 20 40ft. (8 squares) Small