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Macey Wyndham

I am Macey Wyndham, a chemistry student and I am known for being a science nerd and love for building useful tools from scratch. I have decided to begin hunting to expand my knowledge through undertanding every species of monsters and how we can utilize them to humans' advantage and rebuild our civilization better than what we’ve lost – through science of course!

Macey Wyndham

Macey Wyndham (Smart Hero lvl 2)
Hit Dice / Hit Points 2d6 (11 hp)
Occupation Student
Occ. Skills Kn. [Phys. Sci], Research
Abilities
STR 11 (+0)
DEX 12 (+1)
CON 13 (+1)
INT 16 (+3)
WIS 12 (+1)
CHA 12 (+1)
Speed 30ft.
Defense 12 (+1 Dex mod),
flat-footed 11
Attack Bonus +1
Attacks Bowie Knife 1d6
Reputation +01
Skills
Kn. [Phys. Sci] +05
Kn. [Streetwise] +05
Kn. [Life Sci] +05
Kn. [Technology] +05
Investigate +05
Research +05
Craft [Chem] +05 (Builder)
Craft [Mechanical] +05
Repair +05
Computer Use +05
Disable Device +05
Navigate +05
Feats Simple Weapons Proficiency
Martial Weapons Proficiency
Builder (Craft Chem)
Combat Expertise
Talents Savant (Craft Chem)
Possessions
Wealth Bonus +8
Acid Flask x2 (Mild, 1d6/1d10)
Stun Baton
Single-Shot Rifle (std.)
Single-Shot Rifle (scrp.)
Allegiances “Rebuild Civilization,
using the light of SCIENCE" +3

Descriptions

Stun Baton #

Stun baton : Used by both farmers and explorers to negotiate with belligerent animals and monsters. Becomes a lot less effective when not charged

: runs out of batteries on Attack rolls of 1.

Firearm Item Quality

Scrap Firearm Quality # : On an attack roll of 1, the item is completely destroyed.

Standard Firearm Quality # : On an attack roll of 1, be unable to shoot in the current round and be able to shoot again after succeeding a repair roll equal to the purchase DC of the item.

Martial Weapons Proficiency (Feat) #

Character may use any non-exotic personal weapon or firearm without incurring a -4 untrained penalty.

Builder, Craft (Chem) (Feat) #

Pick two of the following skills: Craft (chemical), Craft (electronic), Craft (mechanical), and Craft (structural). The character gets a +2 bonus on all checks with those skills.

Combat Expertise (Feat) #

When the character uses the attack action or the full attack action in melee, the character can take a penalty of up to –5 on his or her attack roll and add the same number (up to +5) to the character’s Defense. This number may not exceed the character’s base attack bonus. The changes to attack rolls and Defense last until the character’s next action. The bonus to the character’s Defense is a dodge bonus (and as such it stacks with other dodge bonuses the character may have).

Savant, Craft (Chem) (Talent) #

Savant: Select one of the skills listed in the following paragraph. The hero must have ranks in the skill if it is Trained Only. The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill. A Smart hero can take this talent multiple times; each time it applies to a different skill.

Computer Use, Craft (any single skill), Decipher Script, Demolitions, Disable Device, Forgery, Investigate, Knowledge (any single skill), Navigate, Repair, Research, Search.

Scrap Item Quality

Weapon Damage Critical Range Inc Size Purchase DC
Stun Baton [Ch.] 1d6 (Electric, non-lethal) 19-20 Small 13
Stun Baton [Off] 1d2 (non-lethal) 20 Small 13
Single Shot Rifle 3d6 (Physical) 20 80ft (16sq) Large 16